Attack Bonus: (AP)The number added to your d20 rolls for attacks.
Damage Reduction (DR): The flat amount of damage reduced from incoming attacks.
Dodge Bonus: The number added to your d20 roll to actively avoid being hit.
Save Bonus: The number added to your d20rolls to resist dangerous spell effects.
Scene Points (SP): A tactical resource pool used to fuel your class's Special Actions.
Max Skill Rank: The maximum cap of ranks you can ever use in a given skill.
Forget messy math. Progression is dictated by a uniform chart across all characters. As you level up, your available Action Points (AP) increase (from 4 AP up to 8 AP), giving you more tactical moves to make on your turn. Your Attack, Dodge, Saves, and Spells known scale cleanly alongside your Level.
No converting copper or silver pieces. The world functions entirely on gold pieces and sellable loot. Any basic adventuring gear, standard weapons, mundane armor, or services valued below 10 GP are considered automatically covered by your basic funds.
Players can track this value exactly like gold. Even better: if you suddenly realize you need a specific piece of adventuring gear while deep in a dungeon, you can spend a portion of your Sellable Loot and roll a skill check. If you pass, you successfully dig the item out of your accumulated gear stash!