Your genetic makeup sets your foundational stats and gives you distinct thematic traits. Bonuses and penalties from bloodlines are core to your character and stack with all other features. Every bloodline starts by choosing 2 specialized options from their list to customize their baseline abilities:
Medium-sized constructs born from the ashes of ancient conflicts, granted true life and free will by falling souls. Curse Born (Slime): Marked by a family curse or celestial event, these characters can shift into a pool of slime or spit acid, carrying their starting stats from a physical bloodline they resemble. Dragonkin: Powerful, medium-sized, armored humanoids tied to an element (Acid, Cold, Fire, Lightning, or Poison) with claws and breath weapons.
Resilient and specialized, built to ignore armor penalties and shrug off movement-hampering effects. Elves: Quick, agile, and one with the magical world; natural scholars who excel at avoiding mental effects. Half-Orcs: Powerful, fiercely loyal allies who form unbreakable bonds with their adventuring "clan" and excel at physical melee damage.
Small in size but incredibly lucky, capable of rerolling failed rolls and slipping past large creatures.
The ultimate masters of versatility, gaining 3 additional points to distribute across their stats and an increased skill cap.
Naturally camouflaged, fast-healing survivors equipped with poison spit and sharp claw attacks.
Small, fast, and adaptable creatures who can shrug off elemental damage and bite wounded foes.
Stealthy combatants who gain bonuses in the dark and can step through the shadows.
Characters choose 2 starting personality traits (e.g., Charitable, Impulsive, Devoted, Systematic). Every 5 levels, you add another trait. These traits are fluid—they can change as your character's story naturally evolves during play.
Classes represent a 5-level path of focused study. Every 5 completed levels (Levels 1, 6, 11, and 16), you can choose to dive deeper into your current class or pick up a brand-new one, gaining all of its core features.
Conjure physical constructs, empower gear with elements, and craft objects out of thin air.
Unleash massive burst damage, shroud yourself in silent sound bubbles, and phase through walls.
Buff your allies' attacks and saves with inspiring tales, or disrupt your foes with auditory distractions.
Shrug off massive damage with unarmored "Abs of Steel," swing two-handed weapons in one hand, and heal by defeating foes.
Raise your shield to protect your nearby party, jump in front of incoming attacks, and draw aggro through pure wrath.
Cast powerful defensive rituals, absorb your allies' pain, and maintain passive healing regeneration auras. Monk: Generate temporary life, utilize devastating flurry attacks, and dynamically shift your dodge bonuses into raw damage reduction.
Masters of raw spell knowledge who can reroll spell damage, empower magic with their SP pool, and safely cast from a distance.
Throw endless spikes, deploy smoke bombs to vanish from sight, and run effortlessly across walls or air.
Deal massive sneaky strikes to distracted targets, utilize defensive rolls to escape danger, and hide behind allies.
Inscribe spells onto physical items for your allies to use later, or draw permanent circles of power on the battlefield.
Modify your magic on the fly—split single spells into multiple targets, change their elemental types, or widen their areas.
Blend flawlessly into crowds, track targets with magical detection, and perfectly handle unexpected ambushes.
Move your allies out of danger, identify enemy resistances to bypass them, and command the flow of combat.
The quintessential master of weapons who can ignore enemy physical damage reduction and animate weapons to fight by their side.